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Pixel Perfect Collisions for RPG Maker MZ

← Return to Pixel Perfect Collisions for RPG Maker MZ

Devlog

  • Changelog 1.0.2
    June 26, 2026 by BitQuest Studio
    2
    Fixed an issue where custom tile collision shapes could be lost after saving. Saved collision shapes now reopen with their original drawn points intact. Added safer saving to help protect existing col... Continue reading
  • Smoother Movement, Smarter Sliding
    February 21, 2026 by BitQuest Studio
    2
    This new update to Pixel Perfect Collisions f ocuses entirely on improving how the player interacts with custom collision shapes. What’s New Much Less “Stuck” Movement Player movement has been r... Continue reading
  • Pixel Perfect Collisions is NOW OUT!
    December 15, 2025 by BitQuest Studio
    3
    Hi everyone, Pixel Perfect Collisions is now available. This plugin adds per-pixel collision control to tiles, allowing collision shapes to be defined inside each tile rather than treating every tile... Continue reading
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Updated 14 days ago