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You’re the only bartender on duty during what should be a normal night shift. Customers pour in, orders pile up, and corporate wants numbers, not excuses. Grab the right drink, get it to the right table, and keep everyone happy.

But something’s... off.

Things start to unravel as the night wears on. Unusual patrons. Strange noises. And a sudden shift from “busy” to “barely surviving.”

Follow company policy. Serve fast. Stay alive. And whatever you do—don’t close early.

Features

  • Real-time bartending under pressure

  • Weapons with limited durability: bottles, stools, toilets—you use what you’ve got

  • Customer survival matters: lose too many and it’s game over

  • Score-based gameplay with a global leaderboard

  • Full gamepad and keyboard support

  • Original art, sound, and animations

  • A surprise twist that escalates fast—but you're still on the clock.

Minimum System Requirements

OS: Windows 7/8/10/11 (64-bit)
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: Integrated GPU (Intel HD Graphics 4000 or better)
Storage: 115 MB available space
Additional: Keyboard or gamepad required for full experience

Updated 3 days ago
StatusReleased
PlatformsHTML5
AuthorBitQuest Studio
GenreAction, Survival
Made withRPG Maker
Tags2D, Arcade, Comedy, Post-apocalyptic, Retro, RPG Maker, Top-Down, Zombies
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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The Walking Drunk.zip 102 MB

Development log

Comments

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Really enjoyed this one, BitQuest Studio!

I managed to reach day 10 with 3150 points, though my average score per day wasn't as high as the other survivors. I'll blame rng for that 😎.

The game is pretty fun, the graphics and music are good too, and the fact that none of the customers cared about the zombies reminded me of old games I loved as a kid, like Zombies Ate My Neighbors. 

If you ever continue this idea I think it'd be good if you rebalanced the points a little bit, cause I felt saving and serving customers didn't contribute as much as just killing the zombies that focused on the player. Adding more songs and changing the seating layout every now and then could also help avoiding repetitiveness (if possible with the pathfinding system used).

Good luck with the Jam!

Thank you so much for the kind words! I'm so glad you enjoyed the game.

I will definitely try to find time to do some rebalancing and layout changes before the jam deadline! 

And maybe at some point I will get close to your high score lol.