A downloadable tool

Buy Now$4.99 USD or more

Clock & Calendar System is a plug-and-play timekeeping solution for RPG Maker MZ and MV. It adds a fully automated in-game clock, day cycle, and seasonal calendar to your game world with no scripting or setup required. Whether you're building a farming sim, a story-driven RPG, or just want your world to feel dynamic and alive, this plugin handles time progression, day-night transitions, and seasonal changes effortlessly.

Features

  • Real-time clock with adjustable speed (hours and minutes)
  • Automatic day-night cycle with customizable map tinting
  • Built-in calendar system with weekday, day, month, and optional seasons
  • Time pauses automatically during menus and dialogue scenes
  • Lightweight HUD displays current time, day, and season with optional background
  • Sync time values to game variables for time-aware events and systems
  • Plugin commands to pause, resume, or advance time manually
  • No dependencies or frameworks required—works out of the box
  • Supports farming sims, story-driven games, overworlds, dating sims, and survival mechanics

Terms of Use

  • Once purchased, the plugin can be used in both commercial and non-commercial projects.
  • Modification allowed for personal or project-specific use (must retain original metadata)
  • Redistribution is not allowed—do not re-upload or resell
  • Credit is appreciated but not required

Updated 13 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBitQuest Studio
TagsGame engine, RPG Maker, RPG Maker MV, RPG Maker MZ

Purchase

Buy Now$4.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

InGameTimeSystem.js 23 kB
InGameTimeSystemMV.js 24 kB

Development log

Comments

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(1 edit)

This does not seem to save the time or tint on save and load, anything I'm suppose to add to make it save properly?

Thank you for sharing. I took a look and there was a bug preventing the saved variable values from being displayed in load games. I've applied a patch. Please update to the new version and it will work.

Works excellent now after testing, thanks for the fast fix