Clock & Calendar System for RPG Maker MZ & MV
A downloadable tool
Buy Now$4.99 USD or more
Clock & Calendar System is a plug-and-play timekeeping solution for RPG Maker MZ and MV. It adds a fully automated in-game clock, day cycle, and seasonal calendar to your game world with no scripting or setup required. Whether you're building a farming sim, a story-driven RPG, or just want your world to feel dynamic and alive, this plugin handles time progression, day-night transitions, and seasonal changes effortlessly.
Features
- Real-time clock with adjustable speed (hours and minutes)
- Automatic day-night cycle with customizable map tinting
- Built-in calendar system with weekday, day, month, and optional seasons
- Time pauses automatically during menus and dialogue scenes
- Lightweight HUD displays current time, day, and season with optional background
- Sync time values to game variables for time-aware events and systems
- Plugin commands to pause, resume, or advance time manually
- No dependencies or frameworks required—works out of the box
- Supports farming sims, story-driven games, overworlds, dating sims, and survival mechanics
Terms of Use
- Once purchased, the plugin can be used in both commercial and non-commercial projects.
- Modification allowed for personal or project-specific use (must retain original metadata)
- Redistribution is not allowed—do not re-upload or resell
- Credit is appreciated but not required
Updated | 13 days ago |
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | BitQuest Studio |
Tags | Game engine, RPG Maker, RPG Maker MV, RPG Maker MZ |
Purchase
Buy Now$4.99 USD or more
In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
InGameTimeSystem.js 23 kB
InGameTimeSystemMV.js 24 kB
Development log
- Clock & Calendar System now supports RPG Maker MV22 days ago
- Changelog v1.0.128 days ago
- New Feature: Day/Night Cycle with Sunrise & Sunset50 days ago
Comments
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This does not seem to save the time or tint on save and load, anything I'm suppose to add to make it save properly?
Thank you for sharing. I took a look and there was a bug preventing the saved variable values from being displayed in load games. I've applied a patch. Please update to the new version and it will work.
Works excellent now after testing, thanks for the fast fix