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Dynamic Audio Manager for RPG Maker MZ
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Devlog
Dynamic Audio Manager v1.0.2 Changelog
August 03, 2025
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BitQuest Studio
Technical Improvements Unique SE instance tracking Prevents race conditions by assigning each SE its own identifier. Single ducking logic BGM now ducks only once per SE burst, regardless of how many s...
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New in v1.0.1: More SFX Control, Audio Flexibility, and Menu Cleanup
July 21, 2025
by
BitQuest Studio
What’s New in v1.0.1 Stop All SE When Events Are Removed You can now enable an option that stops all sound effects when a tagged event is erased from the map. Since RPG Maker does not allow stopping...
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