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Dynamic Audio Manager for RPG Maker MZ

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Devlog

  • Dynamic Audio Manager v1.0.2 Changelog
    August 03, 2025 by BitQuest Studio
    Technical Improvements Unique SE instance tracking Prevents race conditions by assigning each SE its own identifier. Single ducking logic BGM now ducks only once per SE burst, regardless of how many s... Continue reading
  • New in v1.0.1: More SFX Control, Audio Flexibility, and Menu Cleanup
    July 21, 2025 by BitQuest Studio
    What’s New in v1.0.1 Stop All SE When Events Are Removed You can now enable an option that stops all sound effects when a tagged event is erased from the map. Since RPG Maker does not allow stopping... Continue reading
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