Can't wait for this "engine". So far I have the problems like:
- have no idea how to "scroll" map when not in building mode
- building hud got stuck/freeze all the time for me, when I selected hause to build I can't select anything else later (house is always "selected" but can't change it)
- when there's 3 trees left, ppl have only "chop tree" task, they'll idle all the time
- I agree that after a while of playing, ppl get stuck in unlimited walking loops, not doing anything
The issues I'm sure you're mostly already aware of, but people just randomly get stuck in loops sometimes, so at one point my villagers just stopped doing any tasks, found some corners and just ran around the corners and I couldn't find anything to fix them, maybe its a resource spawning out of reach?
Couldn't save the game either so kinda hard to do any long term testing without keeping my browser open for hours on end. Save error: "Colony_work is not defined"
I feel like resources should be shown on the default hud. Or at the very least wood should be shown with gold on the main hud.
Maybe it's just my experience with rimworld speaking, but I wasn't a fan of having all the characters and other important options in the escape menu, but I also know rpg maker can be a bit limiting, just wanted to mention it.
The progress bars when your citizens are chopping wood are hard to tell what progress theyre at, its kinda just easier to ignore the bar.
Navigating the map could be easier if we had something like wasd movement maybe?
What I liked: The multipage menu up top to see the different tabs The day time and speed ui information is great. I love all the character details and being able to edit behavior.
The menu for handling items is really well done, being able to choose, crafted with and ship sell items is great.
Can clearly see you've done a ton of great work here. Looking forward to seeing more in the future!
Thanks so much for the detailed feedback. A lot of the bugs are already on my patch list and I'm glad there were things you liked!
I hear you on the ESC menu windows. I did think of making everything available on the map but there are some RPG Maker limitations as well as just the sheer number of available windows clogging the map itself.
The progress bar issue is easy enough to fix because all the colors are customizable in the parameters!
I hope to have an updated game showcasing the improvements available soon-ish!
Hi, I'm curious about this, as I saw your post in reddit. :) Do you know if you will release a MV version of this plugin as well? That would be awesome.
It’s very unlikely unfortunately. The plugin requires a tremendous amount of work to make it be compatible with the limitations within MV. Those limitations also happen to be at the very core of how this plugin is designed.
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Can't wait for this "engine". So far I have the problems like:
- have no idea how to "scroll" map when not in building mode
- building hud got stuck/freeze all the time for me, when I selected hause to build I can't select anything else later (house is always "selected" but can't change it)
- when there's 3 trees left, ppl have only "chop tree" task, they'll idle all the time
- I agree that after a while of playing, ppl get stuck in unlimited walking loops, not doing anything
Thank you for your feedback!
For scrolling, you can just move the mouse cursor to the edge of the map.
The other bugs are on my patch list already :)
So far the demo is pretty good!
The issues I'm sure you're mostly already aware of, but people just randomly get stuck in loops sometimes, so at one point my villagers just stopped doing any tasks, found some corners and just ran around the corners and I couldn't find anything to fix them, maybe its a resource spawning out of reach?
Couldn't save the game either so kinda hard to do any long term testing without keeping my browser open for hours on end.
Save error: "Colony_work is not defined"
I feel like resources should be shown on the default hud.
Or at the very least wood should be shown with gold on the main hud.
Maybe it's just my experience with rimworld speaking, but I wasn't a fan of having all the characters and other important options in the escape menu, but I also know rpg maker can be a bit limiting, just wanted to mention it.
The progress bars when your citizens are chopping wood are hard to tell what progress theyre at, its kinda just easier to ignore the bar.
Navigating the map could be easier if we had something like wasd movement maybe?
What I liked:
The multipage menu up top to see the different tabs
The day time and speed ui information is great.
I love all the character details and being able to edit behavior.
The menu for handling items is really well done, being able to choose, crafted with and ship sell items is great.
Can clearly see you've done a ton of great work here.
Looking forward to seeing more in the future!
Thanks so much for the detailed feedback. A lot of the bugs are already on my patch list and I'm glad there were things you liked!
I hear you on the ESC menu windows. I did think of making everything available on the map but there are some RPG Maker limitations as well as just the sheer number of available windows clogging the map itself.
The progress bar issue is easy enough to fix because all the colors are customizable in the parameters!
I hope to have an updated game showcasing the improvements available soon-ish!
Thank you again!
this is amazin
Hi, I'm curious about this, as I saw your post in reddit. :) Do you know if you will release a MV version of this plugin as well? That would be awesome.
It’s very unlikely unfortunately. The plugin requires a tremendous amount of work to make it be compatible with the limitations within MV. Those limitations also happen to be at the very core of how this plugin is designed.