Weighted Inventory System v1.0.1 - Changelog
Version 1.0.1 - Changelog
- You can now fully control the position and size of the capacity display via the Plugin Manager.
- The capacity HUD will now always appear above other windows, so its position and size are respected and it remains visible.
- Relaxed the logic for the “Use” button in the Use/Trash window: Items can now be used even if they have no effects, as long as they are not set to “battle only.” This fixes issues with items that only trigger a common event or have no effects in their list.
- Added a “Debug Mode” plugin parameter.
- When enabled, detailed console logs are generated during item usage (via the Use/Trash window), including:
- Item Name
- Effects Array
- Occasion Value
- Whether the item can be used or not and why
- This helps diagnose item usage issues for other users
- When enabled, detailed console logs are generated during item usage (via the Use/Trash window), including:
Files
WeightedInventorySystem.js 15 kB
1 day ago
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Weighted Inventory System for RPG Maker MZ
Streamline your inventory with smart weight limits, real-time warnings, and effortless item management
Status | Released |
Category | Tool |
Author | BitQuest Studio |
Tags | RPG Maker, RPG Maker MZ |
More posts
- Version 1.0.2 - Bug Fix1 day ago
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