Comments

Log in with itch.io to leave a comment.

(1 edit)

Is there a way to tie in events (like bosses) into the quests so that killing them drops something specific for the quest?


i.e. "Kill Boss Beezelbub and return his heart"  and killing "Beezelbub" in game drops a heart that can be turned in?

If you tie it to a fetch item then yes. You would just have this item (and its reward) in a category of its own.

(2 edits)

I would like to request a feature for this plugin, if you could add a feature where I can select from which NPC Pool I want quests to generate from, I want the NPC to offer some tasks for the player, but it's odd for one NPC to offer tasks from another one.

I would also really like to have the ability to both have items, and gold as the reward, along side some XP.

It could also be good to have a function to match the quest items with the reward gold. 

Is there a way to set item deposits so that they only take certain quest items? For example, I've created an item "deposit box" event for my blacksmith shop for dropping ores, and a "deposit box" for my woodcutter for depositing wood, but both events will take all quest items when I don't want them to. I've set wood and ores as different item categories.

Currently, there isn't any support for multiple deposit boxes. I can add it to my list for the next version.