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Hello! I'm considering buying this plugin to more flesh out my relationships between the player character and the world NPCs, and Followers, but I have a few small questions. 

I already have some of your plugins like "Complete NPC Dialog Solution for RPG Maker MZ" where each NPC has a relationship variable, my question is can I make the gifts affect the already existing variables like when npc01 gets a gift he likes it's a +80 to the value he gets from the dialog system, therefore also unlocking new dialog, and so on?

I saw the interaction button for the npc event in your youtube video "E/Space interact, g for gift", can that be disabled? I would like to use common events for gifting, I use choices for different ways to interact with npcs, and I would like to keep that system.

As I can see you are using a form of comments or event note pages, does these break interactions with your "Dynamic NPC Routines for RPG Maker MZ & MV" plugin or the widely used "Community Lighting" plugin?

Thanks for responing!

Hi! You can use the same relationship variable for this plugin and Complete NPC Dialog Solution. That is actually exactly why I created this for my own game! I'll also be updating the Relationship Window plugin to show loved/liked/hated items as players discover them through this plugin.

You can disable the interaction prompt by setting "Show Nearby Prompt" to false.

Note tags would not break interactions with Dynamic NPC Routines and should not break interactions with Community Lighting. I have not tried the latter so cannot be 100% sure but if it's a lighting plugin and the only thing it also does is use note tags then there should be no issues.