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Is it possible to have a NPC not transition when setting up the NPC Routines? I would like to have some NPCs just stay on the map at all times?

EDIT:

You can do this by setting a routine at the same location on the 0 hour, the  character does not go "home", fantastic" plugin!

Thank you! Glad you got it to work!

I would like to request a feature for this plugin, and this might be a tall ask, but my game have minutes, and I would like to have a system which both uses hours, and minutes, and wildcard values for each values. So I can have guards which patrols each *:00, *:20, *:40 of the day.

Thank you very much! 

If an NPC dies, how can I remove all the stuff about him? On the other hand, the game I made will convert events into map combat units, and I may need to switch the event page to terminate the plugin's control of the event so that it can be better taken over by other plugins.

Can you clarify what you mean by all the stuff? I'm not sure I understand your second question either.

I mean, how do we interrupt all the routines that we have set for this person?

Plugin looks fantastic! Quick question on usage. Underneath the comment that controls the NPC routines, can you add whatever other logic you want for conversations etc? Also does this work with multiple pages in the NPC event?

Thank you. Yes, you can add any logic underneath the comment and it works with multiple pages in the NPC event. 

Here, for example, you can see I have a plugin command and two pages for the NPC. The only thing to note is that the comment should be on the first page.

Another question sorry. Can you define like a region ID to path find on to simulate only moving along roads or favouring to? 

Deleted 13 days ago

Happy to report that region ID integration is now available in the plugin. 

Hallo! Does this plugin need the clock & calendar system? (since its time triggered) thanks

It needs time saved in a variable. The routines are timed so if there is no time there is no routine.

You can set up the time system yourself and don’t need my clock and calendar system. Getting both together will just make the process a lot easier.

can i have it explained to me like I'm  a newborn? I've got both installed, but my npc is not visible at all. I don't think my time variable is working.

Please email me screenshots of your setup and I'll take a look: bitqueststudio@gmail.com.

I'm getting the hang of it now. I've managed to give my NPC a 9-5 job, three meals a day and a sleep schedule. He's got a better life than I do.

I see this says for " or any /indoor/ destination " does this work for them moving across multiple outdoor maps? what if you're entering their indoor destination map just before they do, are you going to see them come inside and walk to where they stand or is it built so they just suddenly appear in their standing destination in the " indoor map " ?
I'm looking for a plugin that allows dynamic movements between multiple bigger maps without causing jankiness like if you were to jump back and forth between maps while the NPC is traveling, for example.

Also do you know if its compatible with visustella plugins? the SiroGames one was exactly what i needed but unfortunately it isn't compatible.

Hello, the plugin can simulate transition movements indoors but does not handle multi-map routines.

I do not use Visustella so cannot comment on its compatibility.

Darn, this seemed like it could have been a good fix for my problem. guess i'll have to keep my eyes out for a solution then ^^; 

So just a quick question before I buy. I do just use the standard rpg maker mz character sheets. I see that you have an idle animation when there standing still. Will that be a problem for me? Since I don't have idle animations for my characters?

Hi! The plugin is designed to accommodate the standard RPG Maker MZ character sheets. You don’t need anything additional for the plugin to work.

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Awesome! Sorry for so many questions! But i do have one more. I have a custom time common event that caluclates Seconds, Mins, Hours and etc that i use. Would that be usable with this plugin for tracking the hour? I see that the plugin says that it uses a variable for hour. So wasn't sure if you allowed us to set that certain variable!  For instance my Hr variable is 12. 

Yes, you can pick the hour variable in the plugin parameters. It allows you to tell it which variable you're using for hour. In fact it relies on it. And no need to apologize. Happy to respond to any questions you have!