Hello, I have question, i am using the Dot move system and was wondering if the furniture could be placed based on pixel movement as well or only tile based placement.
Unfortunately it only supports tile-based placement. I use DotMove as well and have tried to implement pixel-based placement but it’s very difficult to do and quite fragile when it comes to save/load persistence.
hey really interested in This but in game I can only access the start furniture placement menu I can’t access the furniture movement system/redecorate system since their is no plugin command in my project for opening the redecorate menu?
Hi there. There is a plugin command called Open Management Mode. That should open the redecorate menu. Just a word of caution: it will only open if there is a furniture item already placed since, without it, there's nothing to redecorate.
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Hello, I have question, i am using the Dot move system and was wondering if the furniture could be placed based on pixel movement as well or only tile based placement.
Unfortunately it only supports tile-based placement. I use DotMove as well and have tried to implement pixel-based placement but it’s very difficult to do and quite fragile when it comes to save/load persistence.
Oh Okay. Thank you for letting me know
hey really interested in This but in game I can only access the start furniture placement menu I can’t access the furniture movement system/redecorate system since their is no plugin command in my project for opening the redecorate menu?
Hi there. There is a plugin command called Open Management Mode. That should open the redecorate menu. Just a word of caution: it will only open if there is a furniture item already placed since, without it, there's nothing to redecorate.
Just start furniture placement and compact furniture event array
Thanks for sharing. Looks like a missing command in the header. I've fixed it in v1.0.1: https://bitqueststudio.itch.io/build-decorate/devlog/1563948/changelog-v-101.
Very interested in this. Can I add events? For example If I place a crafting table then I would need to add the crafting event to it. Thanks!
Yes, all the furniture items you see are events in a template map so you can add anything you want to them!
Hot dog!
Hey, I purchased this but there seem to be some steps missing on how to define what a furniture item in your inventory is? Is that via note tags?
Also is it possible to have a map already have some existing furniture that can be removed / moved by the player?
You're right. That is missing from the documentation. I'll add it.
In the item’s note section, write <FurnitureTemplateId:X>. Switch X with the event ID in the template map.
Unfortunately, that feature doesn't exist in the plugin. Furniture has to be placed/moved/removed by the player.